

Gameplay-enhancing use of ragdoll physics, with skeletal impacts and damage simulation Local multiplayer if you have a keyboard mouse and a controller, or 2 controllers

Fully re-imagined Lugaru campaign story mode in the Phoenix engine Here’s some of the things it says on the back of the box. A gorgeous and technically impressive toy but lacking a greater reason. I’ve long admired the kicks, punches, and gut-piercing spear throws of these aggressive lagomorphs but with its long development time and few concrete levels or features, it has always looked a little undernourished. Anyway, here’s a little trailer to accompany the update.

#OVERGROWTH LUGARU LEVEL 22 UPDATE#
The update adding the remade Lugaru campaign actually happened last month when we weren’t looking, accompanied by some other changes to the fighting, like the ability to pull a knife back out of the animal you’ve just thrown it at (ow). But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should now be something to do in the game besides biffing anthropomorphic wolves in the skull until they fly across the map in ragdoll pain. The kung fu rabbits of Overgrowth have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news.
